Terry Bogard (2k2um) : Différence entre versions

Ligne 9 : Ligne 9 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Grasping: close, b or f + HP
+
| Grasping || close, b or f + HP
 
|-
 
|-
| Buster Throw: close, b or f + HK
+
| Buster Throw || close, b or f + HK
 
|}
 
|}
  
Ligne 18 : Ligne 18 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Rising Upper: df + HP
+
| Rising Upper || df + HP
 
|-
 
|-
| Hammer Punch: f + LP
+
| Hammer Punch || f + LP
 
|}
 
|}
  
Ligne 27 : Ligne 27 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Power Wave: d, df, f + LP
+
| Power Wave || d, df, f + LP
 
|-
 
|-
| Round Wave: d, df, f + HP
+
| Round Wave || d, df, f + HP
 
|-
 
|-
| Burn Knuckle: d, db, b + P
+
| Burn Knuckle || d, db, b + P
 
|-
 
|-
| Quick Burn: f, d, df + P
+
| Quick Burn || f, d, df + P
 
|-
 
|-
| Power Dunk: f, d, df + K
+
| Power Dunk || f, d, df + K
|- Power Charge: b, db, d, df, f + K
+
|-  
| Rising Tackle: d~u + P
+
| Power Charge || b, db, d, df, f + K
 
|-
 
|-
|Crack Shoot: q, db, b + K
+
| Rising Tackle || d~u + P
 +
|-
 +
| Crack Shoot || q, db, b + K
 
|}
 
|}
  
Ligne 46 : Ligne 48 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Power Geyser: d, db, b, db, f + P
+
| Power Geyser || d, db, b, db, f + P
 
|-
 
|-
| High Angle Geyser: (d, df, f)x2 + K
+
| High Angle Geyser || (d, df, f)x2 + K
 
|}
 
|}
  
Ligne 55 : Ligne 57 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Power Geyser: d, db, b, db, f + LP + HP
+
| Power Geyser || d, db, b, db, f + LP + HP
 
|}
 
|}
  
Ligne 62 : Ligne 64 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
|Rising Force: (d, df, f) + LP + HP
+
|Rising Force || (d, df, f) + LP + HP
 
|}
 
|}

Version du 24 juillet 2010 à 13:53

Introduction

Moves List

Normal Moves

Throws

Grasping close, b or f + HP
Buster Throw close, b or f + HK

Command Moves

Rising Upper df + HP
Hammer Punch f + LP

Special Moves

Power Wave d, df, f + LP
Round Wave d, df, f + HP
Burn Knuckle d, db, b + P
Quick Burn f, d, df + P
Power Dunk f, d, df + K
Power Charge b, db, d, df, f + K
Rising Tackle d~u + P
Crack Shoot q, db, b + K

Desperation

Power Geyser d, db, b, db, f + P
High Angle Geyser (d, df, f)x2 + K

Super Desperation

Power Geyser d, db, b, db, f + LP + HP

Hidden Super Desperation

Rising Force (d, df, f) + LP + HP