Takuma Sakazaki (2k2um) : Différence entre versions

Ligne 9 : Ligne 9 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Catch and Shoot: close, b or f + HP
+
| Catch and Shoot || close, b or f + HP
 
|-
 
|-
| Front Suplex: close, b or f+ HK
+
| Front Suplex || close, b or f+ HK
 
|-
 
|-
| Spinning Knee Drop: in air and close, b or f or d + HP
+
| Spinning Knee Drop || in air and close, b or f or d + HP
 
|}
 
|}
  
Ligne 22 : Ligne 22 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Jacknife Kick: f + LK
+
| Jacknife Kick || f + LK
 
|-
 
|-
| Flying Drill: in air, d + HK
+
| Flying Drill || in air, d + HK
 
|}
 
|}
  
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{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Raijinken: d, df, f + P
+
| Raijinken || d, df, f + P
  
 
|-
 
|-
| Kuuchuu Raijinken: in air, d, df, f + P
+
| Kuuchuu Raijinken || in air, d, df, f + P
 
|-
 
|-
| Shinkuu Katete Koma: d, db, b + P
+
| Shinkuu Katete Koma || d, db, b + P
 
|-
 
|-
| Super Inazuma Kick: f, d, df + K
+
| Super Inazuma Kick || f, d, df + K
 
|-
 
|-
| Iai-geri: d, df, f + K
+
| Iai-geri || d, df, f + K
 
|-
 
|-
| Handou Sandan Geri: Iai-geri, d,u + K
+
| Handou Sandan Geri || Iai-geri, d,u + K
 
|-
 
|-
| Benimaru Collider: close, f, df, d, db, b, f + P
+
| Benimaru Collider || close, f, df, d, db, b, f + P
 
|-
 
|-
| Benimaru Shoot: Benimaru Collider, d, df, f + K
+
| Benimaru Shoot || Benimaru Collider, d, df, f + K
 
|}
 
|}
  
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{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Raikoken: (d, df, f)x2 + P
+
| Raikoken || (d, df, f)x2 + P
 
|-
 
|-
|Gene'i Hurricane: (d, db, b)x2 + K
+
|Gene'i Hurricane || (d, db, b)x2 + K
 
|}
 
|}
  
Ligne 62 : Ligne 62 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Raikoken: (d, df, f)x2 + P
+
| Raikoken || (d, df, f)x2 + P
 
|}
 
|}
  
Ligne 69 : Ligne 69 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Raijinten: f, db, df, b, f + LP or LK or HP or HK
+
| Raijinten || f, db, df, b, f + LP or LK or HP or HK
 
|}
 
|}

Version du 24 juillet 2010 à 11:45

Introduction

Moves List

Normal Moves

Throws

Catch and Shoot close, b or f + HP
Front Suplex close, b or f+ HK
Spinning Knee Drop in air and close, b or f or d + HP

Command Moves

Special Moves

Jacknife Kick f + LK
Flying Drill in air, d + HK

Desperation

Raijinken d, df, f + P
Kuuchuu Raijinken in air, d, df, f + P
Shinkuu Katete Koma d, db, b + P
Super Inazuma Kick f, d, df + K
Iai-geri d, df, f + K
Handou Sandan Geri Iai-geri, d,u + K
Benimaru Collider close, f, df, d, db, b, f + P
Benimaru Shoot Benimaru Collider, d, df, f + K

Desperation

Raikoken (d, df, f)x2 + P
Gene'i Hurricane (d, db, b)x2 + K

Super Desperation

Raikoken (d, df, f)x2 + P

Hidden Super Desperation

Raijinten f, db, df, b, f + LP or LK or HP or HK