Sean (3S) : Différence entre versions

Ligne 7 : Ligne 7 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Sean Tackle || B,DB,D,DF,F + maintenir Punch
+
| Sean Tackle || HCF + maintenir Punch
 
|-
 
|-
| Tornado Kick || D,DB,B + Kick
+
| Tornado Kick || QCB + Kick
 
|-
 
|-
| Ryubi-Kyaku || D,DF,F + Kick
+
| Ryubi-Kyaku || QCF + Kick
 
|-
 
|-
 
| Dragon Smash || F,D,DF + Punch
 
| Dragon Smash || F,D,DF + Punch
 
|-
 
|-
| Zenten || D,DB,B + Punch
+
| Zenten || QCB + Punch
 
|}
 
|}
  
Ligne 22 : Ligne 22 :
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| I. (3) Hado-Burst || D,DF,F,D,DF,F + Punch
+
| I. (3) Hado-Burst || QCF, QCF + Punch
 
|-
 
|-
| II. (2) Shoryu-Cannon || D,DF,F,D,DF,F + Punch en répétitions
+
| II. (2) Shoryu-Cannon || QCF, QCF + Punch en répétitions
 
|-
 
|-
| III. (1) Hyper Tornado || D,DF,F,D,DF,F + Punch
+
| III. (1) Hyper Tornado || QCF, QCF + Punch
 
|}
 
|}

Version du 22 août 2010 à 22:08

Introduction

Liste des coups

SPECIAL ATTACKS:

Sean Tackle HCF + maintenir Punch
Tornado Kick QCB + Kick
Ryubi-Kyaku QCF + Kick
Dragon Smash F,D,DF + Punch
Zenten QCB + Punch

SUPER ARTS:

I. (3) Hado-Burst QCF, QCF + Punch
II. (2) Shoryu-Cannon QCF, QCF + Punch en répétitions
III. (1) Hyper Tornado QCF, QCF + Punch