Ken (3S) : Différence entre versions

Ligne 3 : Ligne 3 :
 
== Liste des coups ==
 
== Liste des coups ==
  
=== SPECIAL ATTACKS: ===
+
====Throws====
  
{| border="0" cellpadding="5" cellspacing="0" width="60%"
+
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
 
|-
 
|-
| Hadou-Ken || D,DF,F + Punch
+
| Hiza Geri || LP+LK
 
|-
 
|-
| Shoryu-Ken || F,D,DF + Punch
+
| Seoi Nage || F+LP+LK
 
|-
 
|-
| Tatsumaki-Senpuu-Kyaku || D,DB,B + Kick (en l'air ou au sol)
+
| Jigoku Guruma || B+LP+LK
 
|}
 
|}
  
=== SUPER ARTS: ===
+
====Command Normals====
  
{| border="0" cellpadding="5" cellspacing="0" width="60%"
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{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
 
|-
 
|-
| I. (2) Shoryu-Reppa || D,DF,F,D,DF,F + Punch
+
| Crouching Jab || D+LP
 
|-
 
|-
| II. (1) Shinryu-Ken || D,DF,F,D,DF,F + Kick en répétitions
+
| Crouching Strong || D+MP
 
|-
 
|-
| III. (3) Shippu-Jinrai-Kyaku || D,DF,F,D,DF,F + Kick
+
| Crouching Fierce || D+HP
 +
|-
 +
| Crouching Short || D+LK
 +
|-
 +
| Crouching Foward || D+MK
 +
|-
 +
| Crouching Roundhouse || D+HK
 +
|-
 +
| Fumikomi Mae Geria || F+MK
 +
|-
 +
| Inazuma Kakato Wari || B+MK, or hold MK
 +
|-
 +
| Shiden Kakato Otoshi || F+HK (hold HK to cancel attack)
 +
|}
 +
 
 +
====Target Combo====
 +
 
 +
* close standing MP -> HP
 +
 
 +
===Special Moves===
 +
 
 +
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
 +
|-
 +
| '''Move Name''' || '''Motion'''
 +
|-
 +
| Hadouken || QCF+P
 +
|-
 +
| Shoryuken || F, D, DF+P
 +
|-
 +
| Tatsumaki Senpuu Kyaku || QCB+K
 +
|-
 +
| Tatsumaki Senpuu Kyaku (Air) || '''(Air)'''QCB+K
 +
|}
 +
 
 +
===EX Moves===
 +
 
 +
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
 +
|-
 +
| '''Move Name''' || '''Motion'''
 +
|-
 +
| Hadouken || QCF+PP
 +
|-
 +
| Shoryuken || F, D, DF+PP
 +
|-
 +
| Tatsumaki Senpuu Kyaku || QCB+KK
 +
|-
 +
| Tatsumaki Senpuu Kyaku (Air) || '''(Air)'''QCB+KK
 +
|}
 +
 
 +
===Super Arts===
 +
 
 +
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
 +
|-
 +
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars'''
 +
|-
 +
| I || Shoryu-Reppa || QCF QCF+P || 2 stocks
 +
|-
 +
| II || Shinryu-Ken || QCF QCF+K (Tap K rapidly) || 1 stock
 +
|-
 +
| III || Shippu-Jinrai-Kyaku || QCF QCF+K || 3 stocks
 
|}
 
|}

Version du 14 août 2010 à 13:51

Introduction

Liste des coups

Throws

Hiza Geri LP+LK
Seoi Nage F+LP+LK
Jigoku Guruma B+LP+LK

Command Normals

Crouching Jab D+LP
Crouching Strong D+MP
Crouching Fierce D+HP
Crouching Short D+LK
Crouching Foward D+MK
Crouching Roundhouse D+HK
Fumikomi Mae Geria F+MK
Inazuma Kakato Wari B+MK, or hold MK
Shiden Kakato Otoshi F+HK (hold HK to cancel attack)

Target Combo

  • close standing MP -> HP

Special Moves

Move Name Motion
Hadouken QCF+P
Shoryuken F, D, DF+P
Tatsumaki Senpuu Kyaku QCB+K
Tatsumaki Senpuu Kyaku (Air) (Air)QCB+K

EX Moves

Move Name Motion
Hadouken QCF+PP
Shoryuken F, D, DF+PP
Tatsumaki Senpuu Kyaku QCB+KK
Tatsumaki Senpuu Kyaku (Air) (Air)QCB+KK

Super Arts

Num. Super Art Name Motion Super Bars
I Shoryu-Reppa QCF QCF+P 2 stocks
II Shinryu-Ken QCF QCF+K (Tap K rapidly) 1 stock
III Shippu-Jinrai-Kyaku QCF QCF+K 3 stocks