Ken (3S) : Différence entre versions
Ligne 3 : | Ligne 3 : | ||
== Liste des coups == | == Liste des coups == | ||
− | === | + | ====Throws==== |
− | {| border=" | + | {| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;" |
|- | |- | ||
− | | | + | | Hiza Geri || LP+LK |
|- | |- | ||
− | | | + | | Seoi Nage || F+LP+LK |
|- | |- | ||
− | | | + | | Jigoku Guruma || B+LP+LK |
|} | |} | ||
− | === | + | ====Command Normals==== |
− | {| border=" | + | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" |
|- | |- | ||
− | | | + | | Crouching Jab || D+LP |
|- | |- | ||
− | | | + | | Crouching Strong || D+MP |
|- | |- | ||
− | | | + | | Crouching Fierce || D+HP |
+ | |- | ||
+ | | Crouching Short || D+LK | ||
+ | |- | ||
+ | | Crouching Foward || D+MK | ||
+ | |- | ||
+ | | Crouching Roundhouse || D+HK | ||
+ | |- | ||
+ | | Fumikomi Mae Geria || F+MK | ||
+ | |- | ||
+ | | Inazuma Kakato Wari || B+MK, or hold MK | ||
+ | |- | ||
+ | | Shiden Kakato Otoshi || F+HK (hold HK to cancel attack) | ||
+ | |} | ||
+ | |||
+ | ====Target Combo==== | ||
+ | |||
+ | * close standing MP -> HP | ||
+ | |||
+ | ===Special Moves=== | ||
+ | |||
+ | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | ||
+ | |- | ||
+ | | '''Move Name''' || '''Motion''' | ||
+ | |- | ||
+ | | Hadouken || QCF+P | ||
+ | |- | ||
+ | | Shoryuken || F, D, DF+P | ||
+ | |- | ||
+ | | Tatsumaki Senpuu Kyaku || QCB+K | ||
+ | |- | ||
+ | | Tatsumaki Senpuu Kyaku (Air) || '''(Air)'''QCB+K | ||
+ | |} | ||
+ | |||
+ | ===EX Moves=== | ||
+ | |||
+ | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | ||
+ | |- | ||
+ | | '''Move Name''' || '''Motion''' | ||
+ | |- | ||
+ | | Hadouken || QCF+PP | ||
+ | |- | ||
+ | | Shoryuken || F, D, DF+PP | ||
+ | |- | ||
+ | | Tatsumaki Senpuu Kyaku || QCB+KK | ||
+ | |- | ||
+ | | Tatsumaki Senpuu Kyaku (Air) || '''(Air)'''QCB+KK | ||
+ | |} | ||
+ | |||
+ | ===Super Arts=== | ||
+ | |||
+ | {| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;" | ||
+ | |- | ||
+ | | '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars''' | ||
+ | |- | ||
+ | | I || Shoryu-Reppa || QCF QCF+P || 2 stocks | ||
+ | |- | ||
+ | | II || Shinryu-Ken || QCF QCF+K (Tap K rapidly) || 1 stock | ||
+ | |- | ||
+ | | III || Shippu-Jinrai-Kyaku || QCF QCF+K || 3 stocks | ||
|} | |} |
Version du 14 août 2010 à 13:51
Sommaire
Introduction
Liste des coups
Throws
Hiza Geri | LP+LK |
Seoi Nage | F+LP+LK |
Jigoku Guruma | B+LP+LK |
Command Normals
Crouching Jab | D+LP |
Crouching Strong | D+MP |
Crouching Fierce | D+HP |
Crouching Short | D+LK |
Crouching Foward | D+MK |
Crouching Roundhouse | D+HK |
Fumikomi Mae Geria | F+MK |
Inazuma Kakato Wari | B+MK, or hold MK |
Shiden Kakato Otoshi | F+HK (hold HK to cancel attack) |
Target Combo
- close standing MP -> HP
Special Moves
Move Name | Motion |
Hadouken | QCF+P |
Shoryuken | F, D, DF+P |
Tatsumaki Senpuu Kyaku | QCB+K |
Tatsumaki Senpuu Kyaku (Air) | (Air)QCB+K |
EX Moves
Move Name | Motion |
Hadouken | QCF+PP |
Shoryuken | F, D, DF+PP |
Tatsumaki Senpuu Kyaku | QCB+KK |
Tatsumaki Senpuu Kyaku (Air) | (Air)QCB+KK |
Super Arts
Num. | Super Art Name | Motion | Super Bars |
I | Shoryu-Reppa | QCF QCF+P | 2 stocks |
II | Shinryu-Ken | QCF QCF+K (Tap K rapidly) | 1 stock |
III | Shippu-Jinrai-Kyaku | QCF QCF+K | 3 stocks |