Grant (Garou) : Différence entre versions

m (Normal Moves)
Ligne 1 : Ligne 1 :
 
==Introduction==
 
==Introduction==
  
== Moves List ==
 
  
=== Normal Moves ===
 
  
==== Throws and Holds ====
+
== Moves List ==
  
{| border="0" cellpadding="5" cellspacing="0" width="100%"
+
{| class="wikitable sortable"
 +
! Nom du coup
 +
! Commande
 +
! Start up
 +
! Blockstun
 +
! Hitstun
 +
! Cancelable (Oui/Non)
 +
! Invincibilité
 +
|-
 +
| Ankoku Otoshi  ||(proche)← ou → C|| 3 || NA || NA || N || 0 ||
 +
|-
 +
| Close A || A || 3 || +6 || +6 || N || 0 ||
 +
|-
 +
| Stand B || B || 6 || +4 || +4 || N || 0 ||
 +
|-
 +
| Close C || C || 8 || -12 || -12 || N || 0 ||
 +
|-
 +
| Close D || D || 9 || +5 || +5 || N || 0 ||
 +
|-
 +
| Far A || A || 6 || +4 || +4 || N || 0 ||
 +
|-
 +
| Far C || C || 9 || -6 || -6 || N || 0 ||
 +
|-
 +
| Far D || D || 14 || -4 || KD || N || 0 ||
 +
|-
 +
| Bas A || 2A || 4 || +5 || +5 || N || 0 ||
 +
|-
 +
| Bas B || 2B || 5 || +2 || +2 || N || 0 ||
 +
|-
 +
| Bas C || 2C || 10 || -20 || -20 || N || 0 ||
 +
|-
 +
| Bas D (sweep) || 2D || 7 || -14 || KD || N || 0 ||
 +
|-
 +
| Bas AB || 2AB || 8 || -2 || -8 || N || Invincibilité haute ||
 +
|-
 +
| AB (overhead) || AB || 21 || +3 || -3 || O (Dive Kick pendant le start up) || Invincibilité basse ||
 +
|-
 +
| Ma Heki || ↘ C || 12 || -9 || KD || N || 0 ||
 +
|-
 +
| Kokuen-Ryuu  || ↓ ↙ ← A  || 13 || -11 || KD || Feint → A+C || 0 ||
 +
|-
 +
| Kokuen-Ryuu  || ↓ ↙ ← C  || 20 || -3 || KD || Feint → A+C || 0 ||
 +
|-
 +
| Kyou Chou-Jin !BR || → ↓ ↘ A || 7 || -24 (+7 break) || KD (break launcher)|| O || 0-1 ||
 
|-
 
|-
| width="200" | Ankoku Otoshi
+
| Kyou Chou-Jin !BR || → ↓ ↘ C || 5 || -12 (+7 break) || KD (break launcher)|| O || 0-2 ||
| (proche) ← ou → C
 
|}
 
 
 
==== Command Moves ====
 
 
 
{| border="0" cellpadding="5" cellspacing="0" width="100%"
 
 
|-
 
|-
| width="200" | Ma-Heki
+
| Messhou Hisetsu || (Air) ↓ B || 17 || -2~+5  || -2~+5 || N || 0 ||
| ↘ C
 
|}
 
 
 
==== Deadly Attacks ====
 
 
 
{| border="0" cellpadding="5" cellspacing="0" width="100%"
 
 
|-
 
|-
| width="200" | Kokuen-Ryuu
+
| Messhou Hisetsu || (Air) ↓ D || 17 || -4~+5  || -4~+5 || N || 0 ||
| width="200" | ↓ ↙ ← A ou C
 
| Feint → A+C
 
 
|-
 
|-
| Kyou Chou-Jin '''!BR''' || ↓ ↘ A ou C
+
| Gou Dangai || ↓ ↘ → B || 11 || -5 || KD || N || 0 ||
 
|-
 
|-
| Messhou Hisetsu || (Air) B ou D
+
| Gou Dangai || ↓ ↘ → D || 22 || -1 || KD || N || 0 ||
 
|-
 
|-
| Gou Dangai || ↓ ↘ B ou D
+
| Gou Retsu-Shou(overhead) || → ← → A || 19 || -16 || KD (launcher) || N || 0 ||
 
|-
 
|-
| Gou Retsu-Shou || → ← → A ou C
+
| Gou Retsu-Shou(overhead) || → ← → C || 25 || -16 || KD (launcher) || N || 0 ||
|}
 
 
 
==== S.Powers ====
 
 
 
{| border="0" cellpadding="5" cellspacing="0" width="100%"
 
 
|-
 
|-
| width="200" | Majin Haten Dan
+
| Majin Gan(TOP)|| C+D || 15 || -15 || KD || N || 0 ||
| width="200" | ↓ ↘ → ↓ ↘ → A
 
| Feint ↓ A+C
 
 
|-
 
|-
| Majin Engetsu Rin || ↓ ↘ → ↓ ↘ → B
+
| Majin Haten Dan  || ↓ ↘ → ↓ ↘ → A  || 11 || -11 || KD || Feint ↓ A+C  || 0-11 ||
|}
 
 
 
==== P.Powers ====
 
 
 
{| border="0" cellpadding="5" cellspacing="0" width="100%"
 
 
|-
 
|-
| width="200" | Majin Haten Dan
+
| Majin Engetsu Rin || ↓ ↘ → ↓ ↘ → B  || 0 || -2 || KD || N || 0-2 ||
| width="200" | ↓ ↘ → ↓ ↘ → C
 
| Feint ↓ A+C
 
 
|-
 
|-
| Majin Engetsu Rin || ↓ ↘ → ↓ ↘ → D
+
| Majin Haten Dan || ↓ ↘ → ↓ ↘ → C  || 9 || -11 || KD || Feint ↓ A+C  || 0-11 ||
|}
 
 
 
==== T.O.P. Attack ====
 
 
 
{| border="0" cellpadding="5" cellspacing="0" width="100%"
 
 
|-
 
|-
| width="200" | Majin Gan
+
| Majin Engetsu Rin || ↓ ↘ → ↓ ↘ → D || 0 || -2 || KD || N || 0-4 ||
| C+D
 
 
|}
 
|}

Version du 19 février 2011 à 11:12

Introduction

Moves List

Nom du coup Commande Start up Blockstun Hitstun Cancelable (Oui/Non) Invincibilité
Ankoku Otoshi (proche)← ou → C 3 NA NA N 0
Close A A 3 +6 +6 N 0
Stand B B 6 +4 +4 N 0
Close C C 8 -12 -12 N 0
Close D D 9 +5 +5 N 0
Far A A 6 +4 +4 N 0
Far C C 9 -6 -6 N 0
Far D D 14 -4 KD N 0
Bas A 2A 4 +5 +5 N 0
Bas B 2B 5 +2 +2 N 0
Bas C 2C 10 -20 -20 N 0
Bas D (sweep) 2D 7 -14 KD N 0
Bas AB 2AB 8 -2 -8 N Invincibilité haute
AB (overhead) AB 21 +3 -3 O (Dive Kick pendant le start up) Invincibilité basse
Ma Heki ↘ C 12 -9 KD N 0
Kokuen-Ryuu ↓ ↙ ← A 13 -11 KD Feint → A+C 0
Kokuen-Ryuu ↓ ↙ ← C 20 -3 KD Feint → A+C 0
Kyou Chou-Jin !BR → ↓ ↘ A 7 -24 (+7 break) KD (break launcher) O 0-1
Kyou Chou-Jin !BR → ↓ ↘ C 5 -12 (+7 break) KD (break launcher) O 0-2
Messhou Hisetsu (Air) ↓ B 17 -2~+5 -2~+5 N 0
Messhou Hisetsu (Air) ↓ D 17 -4~+5 -4~+5 N 0
Gou Dangai ↓ ↘ → B 11 -5 KD N 0
Gou Dangai ↓ ↘ → D 22 -1 KD N 0
Gou Retsu-Shou(overhead) → ← → A 19 -16 KD (launcher) N 0
Gou Retsu-Shou(overhead) → ← → C 25 -16 KD (launcher) N 0
Majin Gan(TOP) C+D 15 -15 KD N 0
Majin Haten Dan ↓ ↘ → ↓ ↘ → A 11 -11 KD Feint ↓ A+C 0-11
Majin Engetsu Rin ↓ ↘ → ↓ ↘ → B 0 -2 KD N 0-2
Majin Haten Dan ↓ ↘ → ↓ ↘ → C 9 -11 KD Feint ↓ A+C 0-11
Majin Engetsu Rin ↓ ↘ → ↓ ↘ → D 0 -2 KD N 0-4