Clark Steel (2k2um) : Différence entre versions

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==Introduction==
 
==Introduction==
  
== Moves List ==
+
== Liste des coups ==
  
=== Normal Moves ===
+
=== Coups normaux ===
  
==== Throws ====
+
==== Choppes ====
  
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| German Suplex || close, b or f + HP
+
| German Suplex || proche, b ou f + C
 
|-
 
|-
| Fisherman Buster || close, b or f + HK
+
| Fisherman Buster || proche, b ou f + D
 
|-
 
|-
| Death Lake Buster || close, b or f or d + HP in air
+
| Death Lake Buster || proche, b ou f ou d + C en l'air
 
|}
 
|}
  
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{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Stomping || b or f + LK
+
| Stomping || b or f + B
 
|}
 
|}
 
==== Special Moves ====                       
 
==== Special Moves ====                       
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| Gatling Attack || b~f + P
 
| Gatling Attack || b~f + P
 
|-
 
|-
| Shining Wizard || f, df, d, db, b + P on crouching opponent
+
| Shining Wizard || hcb + P sur un adversaire accroupi
 
|-
 
|-
| Super Argentine Backbreaker* || close, b, db, d, df, f + K
+
| Super Argentine Backbreaker* || proche, hcf + K
 
|-
 
|-
| Frankensteiner* || close, f, d, df + K
+
| Frankensteiner* || proche, dp + K
 
|-
 
|-
| Napalm Stretch* || f, d, df + P
+
| Napalm Stretch* || dp + P
 
|-
 
|-
| Mount Tackle || b, db, d, df, f + P
+
| Mount Tackle || hcf + P
->Clark Lift || d, d + LP
+
->Clark Lift || d, d + A
->Sleeper Lift (DDT)* || d, d + HP
+
->Sleeper Lift (DDT)* || d, d + C
 
->Rolling Cradle* || d, d + K
 
->Rolling Cradle* || d, d + K
 
|-
 
|-
| Flashing Elbow || * move, d, df, f + P
+
| Flashing Elbow || * move, qcf + P
 
|}
 
|}
  
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{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Ulimate Argentine Backbreaker || (f, df, d, db, b)x2 + P
+
| Ulimate Argentine Backbreaker || hcb, hcb + P
 
|-
 
|-
| Running Three || (b, db, d, df, f)x2 + K
+
| Running Three || hcf, hcf + K
 
|}
 
|}
  
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{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
| Ulimate Argentine Backbreaker || (f, df, d, db, b)x2 + LP + HP
+
| Ulimate Argentine Backbreaker || hcb, hcb + A + C
 
|}
 
|}
  
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{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
{| border="0" cellpadding="5" cellspacing="0" width="60%"
 
|-
 
|-
|Roaring Sphere || Ulimate Argentine Backbreaker: (f, df, d, db, b)x2 + K
+
|Roaring Sphere || Ulimate Argentine Backbreaker: hcb, hcb + K
->f, d, df + K
+
-> dp + K
-->b, db, d, df, f + P
+
--> hcf + P
--->b, db, d, df, f + K
+
---> hcf + K
---->d, d + K
+
----> d, d + K
----->d, d + LP + LK + HP + HK
+
-----> d, d + A + B + C + D
 
|}
 
|}

Version du 3 août 2010 à 15:54

Introduction

Liste des coups

Coups normaux

Choppes

German Suplex proche, b ou f + C
Fisherman Buster proche, b ou f + D
Death Lake Buster proche, b ou f ou d + C en l'air

Command Moves

Stomping b or f + B

Special Moves

Gatling Attack b~f + P
Shining Wizard hcb + P sur un adversaire accroupi
Super Argentine Backbreaker* proche, hcf + K
Frankensteiner* proche, dp + K
Napalm Stretch* dp + P
Mount Tackle hcf + P

->Clark Lift || d, d + A ->Sleeper Lift (DDT)* || d, d + C ->Rolling Cradle* || d, d + K

Flashing Elbow * move, qcf + P

Desperation

Ulimate Argentine Backbreaker hcb, hcb + P
Running Three hcf, hcf + K

Super Desperation

Ulimate Argentine Backbreaker hcb, hcb + A + C

Hidden Super Desperation

Roaring Sphere Ulimate Argentine Backbreaker: hcb, hcb + K

-> dp + K --> hcf + P ---> hcf + K


> d, d + K
> d, d + A + B + C + D