Akuma (3S) : Différence entre versions

Ligne 3 : Ligne 3 :
 
== Liste des coups ==
 
== Liste des coups ==
  
=== SPECIAL ATTACKS: ===
+
==== Throws ====
  
{| border="0" cellpadding="5" cellspacing="0" width="60%"
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{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
 
|-
 
|-
| Gou-Hadou-Ken || D,DF,F + Punch (En l'air ou au sol)
+
| '''Move Name''' || '''Motion'''
 
|-
 
|-
| Shakunetsu-Hadou-Ken || F,DF,D,DB,B + Punch
+
| Seoi Nage || LP+LK or F+LP+LK
 
|-
 
|-
| Gou-Shouryu-Ken || F,D,DF + Punch
+
| Tomoe Nage || B+LP+LK
 
|-
 
|-
| Tatsumaki-Zankuu-Kyaku || D,DB,B + Kick (air or ground)
+
|}
 +
 
 +
==== Command Normals ====
 +
 
 +
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
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|-
 +
| '''Move Name''' || '''Motion'''
 +
|-
 +
| Zugai Hasatsu || F+MP
 +
|-
 +
| Crouching Jab || D+LP
 +
|-
 +
| Crouching Strong || D+MP
 +
|-
 +
| Crouching Fierce || D+HP
 +
|-
 +
| Crouching Short || D+LK
 +
|-
 +
| Crouching Forward || D+MK
 +
|-
 +
| Crouching Roundhouse || D+HK
 +
|-
 +
| Tenma Kuujin Kyaku || Jump Forward, D+MK
 +
|}
 +
 
 +
==== Target Combos ====
 +
 
 +
* close standing MP -> HP
 +
 
 +
=== Special Moves ===
 +
 
 +
{| border="1em" cellspacing="0" width="55%" style="border: 1px solid #999; background: #F2F2F2;"
 +
|-
 +
| '''Move Name''' || '''Motion'''
 
|-
 
|-
| Ashura-Senkuu || F,D,DF / B,D,DB + 3Punch / 3Kick
+
| Gou Hadouken || QCF+P
 
|-
 
|-
| Tenma-Kujin-Kyaku || D + Forward (en l'air)
+
| Zankuu Hadouken || '''(Air)''' QCF+P
 
|-
 
|-
| Zenpou-Tenshin || B,DB,D,DF,F + Kick
+
| Shakunestu Hadouken || HCB+P
 
|-
 
|-
| Hyakki-Shuu || F,D,DF + Kick, then Punch / Kick / Choppe
+
| Tatsumaki Zankuukyaku || QCB+K
 +
|-
 +
| Tatsumaki Zankuukyaku (Air) || '''(Air)''' QCB+K
 +
|-
 +
| Gou Shoryuken || F, D, DF+P
 +
|-
 +
| Hyakki Shuu || F, D, DF+K
 +
|-
 +
| Hyakki Gouzan || During F, D, DF+K (No input)
 +
|-
 +
| Hyakki Goushou || During F, D, DF+K, press P
 +
|-
 +
| Hyakki Goujin || During F, D, DF+K, press K
 +
|-
 +
| Hyakki Gousai || During F, D, DF+K, press LP+LK when directly on top of opponent
 +
|-
 +
| Ashura Senkuu || F, D, DF+KK or F, D, DF+KKK
 +
|-
 +
| Ashura Senkuu || F, D, DF+PP or F, D, DF+PPP
 +
|-
 +
| Ashura Senkuu || B ,D ,DB+KK or B ,D ,DB+KKK
 +
|-
 +
| Ashura Senkuu || B ,D ,DB+PP or B ,D ,DB+PPP
 
|}
 
|}
  
=== SUPER ARTS: ===
+
=== EX Moves ===
 +
 
 +
Akuma has no EX moves.
 +
 
 +
=== Super Arts ===
  
{| border="0" cellpadding="5" cellspacing="0" width="60%"
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{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: #F2F2F2;"
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|-
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| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars'''
 +
|-
 +
| I || Messatsu Gou Hadou || QCF QCF+P || 2 stocks
 +
|-
 +
| I || Tenma Gou Zankuu || '''(Air)''' QCF QCF+P || 2 stocks
 
|-
 
|-
| I. (2) Messatsu-Gou-Hadou || D,DF,F,D,DF,F + Punch (en l'air ou au sol)
+
| II || Messatsu Gou Shoryuu || QCF QCF+P || 2 stocks
 
|-
 
|-
| II. (2) Messatsu-Gou-Shoryu || D,DF,F,D,DF,F + Punch
+
| III || Messatsu Gou Rasen || QCF QCF+K || 2 stocks
 
|-
 
|-
| III. (2) Messatsu-Gou-Rasen || D,DF,F,D,DF,F + Kick (en l'air ou au sol)
+
| III || Messatsu Gou Senpuu || '''(Air)''' QCF QCF+K || 2 stocks
 
|-
 
|-
| I. II. III. (1) Shun-Goku-Satsu || Jab,Jab,F,Short,Fierce (at max. level)
+
| any || Shun Goku Satsu || LP+LP+F+LK+HP || MAX required
 
|-
 
|-
| I. II. III. (1) Kongou-Koku-Retsuzan || D,D,D + 3Punch (at max. level)
+
| any || Kongou Kokuretsu Zan || DDD+PP or DDD+PPP || MAX required
 
|}
 
|}

Version du 14 août 2010 à 13:36

Introduction

Liste des coups

Throws

Move Name Motion
Seoi Nage LP+LK or F+LP+LK
Tomoe Nage B+LP+LK

Command Normals

Move Name Motion
Zugai Hasatsu F+MP
Crouching Jab D+LP
Crouching Strong D+MP
Crouching Fierce D+HP
Crouching Short D+LK
Crouching Forward D+MK
Crouching Roundhouse D+HK
Tenma Kuujin Kyaku Jump Forward, D+MK

Target Combos

  • close standing MP -> HP

Special Moves

Move Name Motion
Gou Hadouken QCF+P
Zankuu Hadouken (Air) QCF+P
Shakunestu Hadouken HCB+P
Tatsumaki Zankuukyaku QCB+K
Tatsumaki Zankuukyaku (Air) (Air) QCB+K
Gou Shoryuken F, D, DF+P
Hyakki Shuu F, D, DF+K
Hyakki Gouzan During F, D, DF+K (No input)
Hyakki Goushou During F, D, DF+K, press P
Hyakki Goujin During F, D, DF+K, press K
Hyakki Gousai During F, D, DF+K, press LP+LK when directly on top of opponent
Ashura Senkuu F, D, DF+KK or F, D, DF+KKK
Ashura Senkuu F, D, DF+PP or F, D, DF+PPP
Ashura Senkuu B ,D ,DB+KK or B ,D ,DB+KKK
Ashura Senkuu B ,D ,DB+PP or B ,D ,DB+PPP

EX Moves

Akuma has no EX moves.

Super Arts

Num. Super Art Name Motion Super Bars
I Messatsu Gou Hadou QCF QCF+P 2 stocks
I Tenma Gou Zankuu (Air) QCF QCF+P 2 stocks
II Messatsu Gou Shoryuu QCF QCF+P 2 stocks
III Messatsu Gou Rasen QCF QCF+K 2 stocks
III Messatsu Gou Senpuu (Air) QCF QCF+K 2 stocks
any Shun Goku Satsu LP+LP+F+LK+HP MAX required
any Kongou Kokuretsu Zan DDD+PP or DDD+PPP MAX required