Akuma (UMVC3)

EN TRAVAUX

Akuma

Umvc3 akuma face.jpg

The "Master of the Fist" trained with his brother Gouken. In time Akuma would kill Gouken and work to persuade Gouken's pupil, Ryu, to be seduced by the Satsui no Hadou. Akuma is very secretive and constantly in pursuit of a true opponent to face in battle.


In a nutshell Akuma returns in Ultimate with a game play very similar to what was seen in the past. Playing as Akuma depends on getting in close through the use of his varied special attacks and looking for strong mix-up opportunities. Although Akuma does relatively high damage, his low life means that he can be removed from the game fairly easily if used recklessly. Akuma is most known for his Tatsumaki Zenkuyaku assist, though hit stun has been modified since the previous installment of Marvel vs. Capcom 3, which means the point character will need to have a faster reaction time.

Players to Watch

Justin Wong, SumBrwnKid, Knives, ChrisG

Character Specific Information

Character Data
Health: 750 000
Base Ground Magic Series: Stronger+
Double Jump: No
Air Dash No
Air Action Count 0
X-Factor
Level 1 Level 2 Level 3
X-Factor Damage Boost: 32.5 % 55 % 77.5 %
X-Factor Speed Boost: 7.5 % 15.0 % 22.5 %
X-Factor Duration: 10 s 15 s 20 s
Minimum Damage Scaling
L Attacks M Attacks H Attacks Special Moves Hyper Combos
Normal: 10 % 10 % 10 % 20 % 33 %
X-Factor Lvl 1: 35 % 35 % 35 % 35 % 33 %
X-Factor Lvl 2: 35 % 35 % 35 % 35 % 33 %
X-Factor Lvl 3: 35 % 35 % 35 % 35 % 33 %

Liste des Coups

Types d'assist

Nom Type Dommage Propriétés spéciale Cross-Over Combinaison
Alpha.png Gohadoken L Shot.png Front.png 90 000 Proj.png Messatsu-Gouhadou Agyo
If playing as Akuma,
hold Humvc3.png for Ungyo
Beta.png Tatsumaki Zankukyaku Direct.png Front.png 40 000 X 2
+ 70 000
(132 600)
Projnull.pngStrk.png Messatsu-Goshoryu
Gamma.png Hyakki Gojin Direct.png Tiltdown.png 90 000 High.pngOtg.pngGroundbounce.png
vs airborne
Softknockdown.png
Messatsu-Gouhadou Agyo
If playing as Akuma,
hold Humvc3.png for Ungyo

Normaux

Nom Commande Dommage Propriétés spéciale (Glossaire)
Standing Light Lumvc3.png 53 000 Rpdfire.png
Crouching Light D.png + Lumvc3.png 48 000 Rpdfire.pngLow.png
Standing Medium Mumvc3.png 40 000 x 2
(72 000)
Crouching Medium D.png + Mumvc3.png 75 000
Standing Heavy Humvc3.png 88 000
Crouching Heavy D.png + Humvc3.png 85 000 Low.png
Softknockdown.png
Special Sumvc3.png 90 000 Launch.png Nocancel.png
Zugaihasatsu "Overhead Chop" F.png + Mumvc3.png 45 000 x 2
(81 000)
High.png (Groundbounce.png on aerial opponents)
Senpukyaku F.png + Humvc3.png 100 000 Strk.png
Jumping Light air Lumvc3.png 53 000 High.png
Jumping Medium air Mumvc3.png 70 000 High.png
Jumping Heavy air Humvc3.png 88 000 High.png
Jumping Special air Sumvc3.png 90 000 High.png Aircombofinisher.png
Tenmakujinkyaku "Dive Kick" air D.png + Mumvc3.png 80 000

Chopes

Nom Commande Dommage Propriétés spéciale (Glossaire)
Forward Throw F.png + Humvc3.png 80 000 Throw.png Hardknockdown.png
Back Throw B.png + Humvc3.png 80 000 Throw.png Hardknockdown.png
Forward Air Throw air F.png + Humvc3.png 80 000 Airthrow.png Hardknockdown.png
Back Air Throw air B.png + Humvc3.png 80 000 Airthrow.png Hardknockdown.png

Spéciaux

Nom Commande Dommage Propriétés spéciale (Glossaire)
Gohadoken Qcf.png + Atkumvc3.png 90 000 Proj.png
Zanku Hadoken air Qcf.png + Atkumvc3.png 90 000 Proj.png
Atkumvc3.png used determines angle fired
Goshoryuken L Dp.png + Lumvc3.png 90 000 Strk.png
Goshoryuken M Dp.png + Mumvc3.png 55 000 + 70 000
(118 000)
Strk.png
Goshoryuken H Dp.png + Humvc3.png 40 000 X 2 +
70 000
(132 600)
Strk.png
Tatsumaki Zankukyaku L Qcb.png + Lumvc3.png 110 000 Airok.png Strk.png
Projnull.png
Tatsumaki Zankukyaku M Qcb.png + Mumvc3.png 40 000 X 2 +
70 000
(132 600)
Airok.png Strk.png
Projnull.png
Tatsumaki Zankukyaku H Qcb.png + Humvc3.png 35 000 X 4 +
70 000
(166 200)
Airok.png Strk.png
Projnull.png
Hyakkishu "Demon Flip" Rdp.png + Atkumvc3.png 0 Airok.png
Atkumvc3.png used determines distance
Hyakki Gosho "Palm Strike" During Hyakkishu: Lumvc3.png 100 000 Groundbounce.png
Softknockdown.png
Hyakki Gojin "Dive Kick" During Hyakkishu: Mumvc3.png 90 000 High.png
Otg.png
Groundbounce.png
Softknockdown.png
Hyakki Goho "Fireball" During Hyakkishu: Humvc3.png 90 000 Proj.png
Ashura Senku "Teleport" Dp.png / Rdp.png + Sumvc3.png 0 Teleport forward or back, respectively.

Hyper Moves

Nom Commande Dommage Propriétés spéciale (Glossaire)
Messatsu-Gohado Agyo "Rapid Fireballs" Qcf.png + Atkumvc3.png + Atkumvc3.png 11 000 X 48
(285 600 ~
342 900)
Proj.png
mashable
Messatsu-Gohado Ungyo "Beam Hyper" Qcf.png + Atkumvc3.png + Atkumvc3.png
hold Humvc3.png
18 000 X 25
(260 300 ~
312 500)
Proj.png
Softknockdown.png
mashable
Tenma-Gozanku Agyo "Rapid Fireballs" air Qcf.png + Atkumvc3.png + Atkumvc3.png 11 000 X 48
(285 600 ~
342 900)
Proj.png
mashable
Messatsu-Gohado Ungyo "Beam Hyper" air Qcf.png + Atkumvc3.png + Atkumvc3.png
hold Humvc3.png
18 000 X 25
(260 300 ~
312 500)
Proj.png
Otg.png
Strk.png
mashable
Messatsu-Goshoryu Dp.png + Atkumvc3.png + Atkumvc3.png 40 000 X 8 +
150 000
(292 000)
Strk.png
Projnull.png
Raging Demon Lumvc3.png, Lumvc3.png, F.png, Mumvc3.png,
Humvc3.png
(465 000 ~
507 000)
Throw.png
Hardknockdown.png
mashable
Level 3 Hyper.

Mission Mode

{{#ev:youtubehd|WjtcznbhRPw|720|align|Mission Mode Akuma}}