Akuma (UMVC3)

Sommaire

EN TRAVAUX

Akuma

The “Master of the Fist” trained with his brother Gouken. In time Akuma would kill Gouken and work to persuade Gouken’s pupil, Ryu, to be seduced by the Satsui no Hadou. Akuma is very secretive and constantly in pursuit of a true opponent to face in battle.

In a nutshell Akuma returns in Ultimate with a game play very similar to what was seen in the past. Playing as Akuma depends on getting in close through the use of his varied special attacks and looking for strong mix-up opportunities. Although Akuma does relatively high damage, his low life means that he can be removed from the game fairly easily if used recklessly. Akuma is most known for his Tatsumaki Zenkuyaku assist, though hit stun has been modified since the previous installment of Marvel vs. Capcom 3, which means the point character will need to have a faster reaction time.

Players to Watch

Justin Wong, SumBrwnKid, Knives, ChrisG

Character Specific Information

Character Data
Health:
Base Ground Magic Series:
Double Jump:
Air Dash
Air Action Count
X-Factor
colspan="3 X-Factor Damage Boost:
colspan="3 X-Factor Speed Boost:
colspan="3 X-Factor Duration:
Minimum Damage Scaling
Normal:
X-Factor Lvl 1:
X-Factor Lvl 2:
X-Factor Lvl 3:

Liste des Coups

Types d’assist

Nom

Type

Dommage

Propriétés spéciale

Cross-Over Combinaison

/images/Alpha.png Gohadoken L

/images/Shot.png /images/Front.png

90 000

/images/proj.png

Messatsu-Gouhadou Agyo
If playing as Akuma,
hold /images/Humvc3.png for Ungyo

/images/Beta.png Tatsumaki Zankukyaku

/images/Direct.png /images/Front.png

40 000 X 2
+ 70 000
(132 600)

/images/projnull.png/images/strk.png

Messatsu-Goshoryu

/images/Gamma.png Hyakki Gojin

/images/Direct.png /images/Tiltdown.png

90 000

/images/high.png/images/otg.png/images/groundbounce.png
vs airborne
/images/softknockdown.png

Messatsu-Gouhadou Agyo
If playing as Akuma,
hold /images/Humvc3.png for Ungyo

Normaux

Nom

Commande

Dommage

Propriétés spéciale (Glossaire)

Standing Light

/images/Lumvc3.png

53 000

/images/rpdfire.png

Crouching Light

/images/d.png + /images/Lumvc3.png

48 000

/images/rpdfire.png/images/low.png

Standing Medium

/images/Mumvc3.png

40 000 x 2
(72 000)

Crouching Medium

/images/d.png + /images/Mumvc3.png

75 000

Standing Heavy

/images/Humvc3.png

88 000

Crouching Heavy

/images/d.png + /images/Humvc3.png

85 000

/images/low.png
/images/softknockdown.png

Special

/images/Sumvc3.png

90 000

/images/launch.png /images/nocancel.png

Zugaihasatsu "Overhead Chop"

/images/f.png + /images/Mumvc3.png

45 000 x 2
(81 000)

/images/high.png (/images/Groundbounce.png on aerial opponents)

Senpukyaku

/images/f.png + /images/Humvc3.png

100 000

/images/strk.png

Jumping Light

air /images/Lumvc3.png

53 000

/images/high.png

Jumping Medium

air /images/Mumvc3.png

70 000

/images/high.png

Jumping Heavy

air /images/Humvc3.png

88 000

/images/high.png

Jumping Special

air /images/Sumvc3.png

90 000

/images/high.png /images/aircombofinisher.png

Tenmakujinkyaku "Dive Kick"

air /images/d.png + /images/Mumvc3.png

80 000

Chopes

Nom Commande Dommage Propriétés spéciale (Glossaire)
Forward Throw + 80 000
Back Throw + 80 000
Forward Air Throw air + 80 000
Back Air Throw air + 80 000

Spéciaux

Nom

Commande

Dommage

Propriétés spéciale (Glossaire)

Gohadoken

/images/qcf.png + /images/Atkumvc3.png

90 000

/images/proj.png

Zanku Hadoken

air /images/qcf.png + /images/Atkumvc3.png

90 000

/images/proj.png
/images/Atkumvc3.png used determines angle fired

Goshoryuken L

/images/dp.png + /images/Lumvc3.png

90 000

/images/strk.png

Goshoryuken M

/images/dp.png + /images/Mumvc3.png

55 000 + 70 000
(118 000)

/images/strk.png

Goshoryuken H

/images/dp.png + /images/Humvc3.png

40 000 X 2 +
70 000
(132 600)

/images/strk.png

Tatsumaki Zankukyaku L

/images/qcb.png + /images/Lumvc3.png

110 000

/images/airok.png /images/strk.png
/images/projnull.png

Tatsumaki Zankukyaku M

/images/qcb.png + /images/Mumvc3.png

40 000 X 2 +
70 000
(132 600)

/images/airok.png /images/strk.png
/images/projnull.png

Tatsumaki Zankukyaku H

/images/qcb.png + /images/Humvc3.png

35 000 X 4 +
70 000
(166 200)

/images/airok.png /images/strk.png
/images/projnull.png

Hyakkishu "Demon Flip"

/images/rdp.png + /images/Atkumvc3.png

0

/images/airok.png
/images/Atkumvc3.png used determines distance

Hyakki Gosho "Palm Strike"

During Hyakkishu: /images/Lumvc3.png

100 000

/images/groundbounce.png
/images/softknockdown.png

Hyakki Gojin "Dive Kick"

During Hyakkishu: /images/Mumvc3.png

90 000

/images/high.png
/images/otg.png
/images/groundbounce.png
/images/softknockdown.png

Hyakki Goho "Fireball"

During Hyakkishu: /images/Humvc3.png

90 000

/images/proj.png

Ashura Senku "Teleport"

/images/dp.png / /images/rdp.png + /images/Sumvc3.png

0

Teleport forward or back, respectively.

Hyper Moves

Nom

Commande

Dommage

Propriétés spéciale (Glossaire)

Messatsu-Gohado Agyo "Rapid Fireballs"

/images/qcf.png + /images/Atkumvc3.png + /images/Atkumvc3.png

11 000 X 48
(285 600 ~
342 900)

/images/proj.png
mashable

Messatsu-Gohado Ungyo "Beam Hyper"

/images/qcf.png + /images/Atkumvc3.png + /images/Atkumvc3.png
hold /images/Humvc3.png

18 000 X 25
(260 300 ~
312 500)

/images/proj.png
/images/softknockdown.png
mashable

Tenma-Gozanku Agyo "Rapid Fireballs"

air /images/qcf.png + /images/Atkumvc3.png + /images/Atkumvc3.png

11 000 X 48
(285 600 ~
342 900)

/images/proj.png
mashable

Messatsu-Gohado Ungyo "Beam Hyper"

air /images/qcf.png + /images/Atkumvc3.png + /images/Atkumvc3.png
hold /images/Humvc3.png

18 000 X 25
(260 300 ~
312 500)

/images/proj.png
/images/otg.png
/images/strk.png
mashable

Messatsu-Goshoryu

/images/dp.png + /images/Atkumvc3.png + /images/Atkumvc3.png

40 000 X 8 +
150 000
(292 000)

/images/strk.png
/images/projnull.png

Raging Demon

/images/Lumvc3.png, /images/Lumvc3.png, /images/F.png, /images/Mumvc3.png,
/images/Humvc3.png

(465 000 ~
507 000)

/images/throw.png
/images/hardknockdown.png
mashable
Level 3 Hyper.

Mission Mode